The IP you publish for a Minecraft network looks like a small piece of text, yet it carries a surprising amount of weight. It controls how players find you, how you scale, how you defend against floods of traffic, and how future migrations avoid breaking everyone’s saved server list. I’ve moved networks across hosts, stitched together proxies for larger multiplayer communities, and cleaned up more than one disaster caused by a hastily chosen address. The good news: with a bit of planning, you can pick an IP strategy that works now and ages gracefully as your player base grows.
What “IP” Means in the Minecraft Context
Players connect using one of two patterns: a raw address like 203.0.113.25:25565, or a hostname such as play.example.com. The first is tied to the numerical location of your host. The second is human-friendly and points to an IP behind the scenes through DNS. Java Edition allows you to set a hostname and omit the port if you use the default 25565. Bedrock uses a similar idea, but it defaults to port 19132 and treats SRV records differently. Since most community networks target Java multiplayer first, I’ll center on Java, then note Bedrock exceptions.
An important distinction: the “IP” players use might not be the same machine that runs your worlds. Many networks run a proxy at the edge — Velocity or BungeeCord — and hide multiple backend servers (SMP, PvP arenas, minigames) behind one public endpoint. Selecting the right public IP and domain setup positions you to scale without changing what players type.
The Fork in the Road: Raw IP vs. Domain Name
I’ve met admins who cling to their original numeric IP because “it works.” It does, until your hosting provider reassigns addresses, or you switch from a cheap VPS to a dedicated machine. That transition forces a copy-paste frenzy as you beg players on Discord to update the address. Most won’t.
A domain name avoids that trap. You can keep play.mydomain.net for years while freely changing the underlying A record. If you ever change hosts, you update a DNS record once and every properly configured client follows. Domains also look professional and are easier to remember. If brand matters for your network — and it does if you want to grow — take the small step to register a domain early. The cost is minor compared to the time you’ll spend chasing down stale IPs in old YouTube videos and server lists.
Still, a raw IP has its uses during early testing or in a private circle. Spinning up an SMP among friends to validate plugins, measure tick timings under load, or test PvP kits is simpler when read more you toss out an ephemeral IP on group chat. Just don’t let that address leak into the wild if you plan to put the network online later under a proper name. You’ll spend weeks trying to retrain your players.
The Role of DNS in a Minecraft Network
DNS bridges the human world and the numeric world. It also gives you a tug-of-war between reliability and flexibility. A few specifics you’ll be glad to understand:
Time to live (TTL) controls how long players’ devices cache your DNS answer. A one-hour TTL is a practical default; it limits stale records if you move hosting while keeping DNS traffic reasonable. I keep it longer once the setup is stable — two to four hours is common — then drop it to five minutes for a big cutover.
SRV records let you hide non-default ports in Java Edition. Instead of handing out play.example.com:25570, you publish a single hostname, then set an SRV record that tells Minecraft clients the real port. This lets you run on a provider that restricts 25565 or on shared hosting that assigns higher ports. The catch: older server lists and some third-party tools don’t always respect SRV perfectly. If you want the most frictionless experience, try to secure 25565 on your edge host and use an A record only.
CNAME records alias names. Pointing mc.example.com to play.example.com is fine, but don’t CNAME your root domain to something you don’t control (like a provider’s generic endpoint) unless they document it as safe. Many DNS hosts disallow apex CNAMEs. You can use ALIAS or ANAME if your DNS provider supports them, though for Minecraft you’ll usually prefer a simple A record on a subdomain.
Single Server vs. Network: Choosing the Right Public Endpoint
If you run a single-world SMP with modest traffic, you can expose that server directly on 25565. Keep your domain pointing to that box and you can rebuild with minimal fuss. Pay attention to DDoS protection and CPU single-core performance, since Java server ticks rely heavily on one strong core.
Once you run a true network — multiple game modes, separate Java processes for survival, PvP, creative, or a lobby — you’ll want an edge proxy. Velocity has become the default for many, especially after it outpaced BungeeCord in performance and modern features. The proxy owns the public IP, and players use that one hostname. Backends live on private addresses reachable only from the proxy. This isolates your real minecraft servers, reduces attack surface, and lets you scale horizontally.
The edge proxy approach also gives you smarter control over online gameplay. You can move the SMP to a new node, bring up a fresh PvP instance, or test a seasonal event server, all without changing what players type. The only thing that moves is internal routing at the proxy layer.
The Changing Face of IP: Dedicated, Shared, or Anycast
When you rent from a budget host, you may land on a shared IP or a host that multiplexes many customer ports on one address. That’s fine for a hobby SMP. For a public network with hundreds of concurrent players, you’ll want a dedicated IP at the edge. A dedicated IPv4 gives you clean reputation, easier firewall rules, and predictable behavior when you enable protection.
Anycast enters the picture when you want global reach or you need serious mitigation. With Anycast, your hostname resolves to the same IP worldwide, but traffic hits the nearest edge point of a provider’s network. From there, it tunnels to you or terminates and forwards to your backend. I’ve used Anycast through specialized providers to absorb L3/L4 floods that would have flattened a single data center. The tradeoff: cost and complexity. Unless you’re running a large multiplayer brand or you’ve been targeted repeatedly, a single geographically appropriate region with strong DDoS filtering is usually enough.
IPv4, IPv6, or Both?
Minecraft Java is IPv4-first. Clients can connect over IPv6, but the ecosystem — server lists, cheap VPS providers, and many home ISPs — still leans on IPv4. I publish both when possible. Dual-stack DNS (A and AAAA records) costs nothing and future-proofs your reach, especially for players on mobile or modern ISPs that hand out native v6.
If you’re forced to choose, pick IPv4 for compatibility. Monitor your logs to see whether IPv6 connections show up. If they do, keep dual-stack and track performance. I’ve seen slight latency wins for v6 players in some regions where v4 routes took a scenic path.
Port Strategy: Default Where You Can, SRV When You Must
Nothing reduces friction like letting players copy and paste a short hostname without a port. If your hosting plan includes 25565, use it. If your provider assigns a high port, weigh the SRV approach against the cost of upgrading for 25565. For a network trying to grow, I’d invest in 25565. Server lists that show a clean address tend to convert better, and new players get confused by non-standard ports.
I’ve also seen owners run multiple Java proxies on different ports for A/B testing or regional routing, then hide them with different hostnames. For example, play-na.example.com and play-eu.example.com can both exist under the same brand while you keep the main play.example.com for automatic routing. Keep naming consistent and short. Players will type what you promote in your trailer or Discord; the rest becomes internal plumbing.
DDoS Protection and Layered Defense
If your network is even moderately popular, you will face floods — UDP garbage, TCP SYN storms, application-layer floods. Your IP strategy should assume it. Relying solely on Minecraft’s own capacity to handle malformed or excessive packets is a losing game.
Start at the provider level. Many game-focused hosts offer network-layer filtering designed for packets that look like Minecraft traffic. Look for providers that quote capacity in hundreds of gigabits and have real mitigation hardware, not just marketing. Ask support what happens during an attack. Do they null-route your IP? For how long? Can they keep your TCP port online while scrubbing traffic?
Next, harden your edge. If you run your own machine, use a firewall to restrict management ports and drop obvious junk. Avoid exposing backend servers to the public internet; bind them to a private interface or private VLAN that only the proxy can reach. Don’t publish backend IPs anywhere players might copy and share.
For the application layer, proxies help. Velocity can rate-limit handshakes and apply modern forwarding protocols to keep legitimate players flowing. Be careful with aggressive limits; false positives will ruin a PvP practice night faster than an attack.
A final note: if you ever leak your backend addresses — in a screenshot, logs pasted to a forum, or a misconfigured DNS record — attackers will aim there to bypass your protected edge. Keep sensitive IPs private, and consider changing them if a leak occurs.
Cloud Proxies and CDN-like Services
A decade ago, sticking a Minecraft server behind a web CDN didn’t work. Today, specialized proxy networks exist for game traffic. They act like a mesh with worldwide points of presence, scrubbing attacks and forwarding clean TCP to your origin proxy or directly to backends. When it’s done well, your public IP is actually theirs, and players hit a nearby location, improving latency for distributed audiences.
The tradeoffs are lock-in and monthly bills that scale with concurrent players and bandwidth. Test the routing during peak times. If your community is concentrated — say, most players are in one country — a single well-provisioned region with native mitigation is often more cost-effective. But for a truly global multiplayer network, I’ve seen latency reductions of 20 to 40 ms for far-flung players by using an Anycast-style game proxy.
Multiserver Architecture and Naming
Networks evolve. An SMP spawns a Skyblock realm, a kit PvP lane, or an events server for weekend tournaments. Choose names that smile in chat and in Discord invites. Play.example.com for the main entry, then friendly alternates like survival.example.com or pvp.example.com as vanity connections that still route to the same edge proxy. Internally, keep short, descriptive private hostnames: smp-1.internal, pvp-2.internal. When you scale, you might have five survival shards, and clean naming keeps your team sane during emergencies.
An anecdote: we ran a holiday event that spiked to triple our normal traffic. Because our public IP never changed and our DNS TTL was already tuned, we could shuffle capacity under the hood. We spun up an additional proxy on the same public IP via IP aliasing and internal load balancing, then redistributed backends. Players saw the same address. The network breathed, survived the rush, and kept its Uptime Robot chart clean.
When Free Is Fine, and When It Isn’t
I understand the appeal of free hosting. For a small friends-only SMP, a free plan can be a playground to test plugins, tweak paper.yml, and learn. But free often means shared IPs, limited CPU credits, ports above 30000, and hard sleeps that disconnect anyone who idles. If you want a consistent multiplayer experience — stable TPS during combat, low latency for PvP flicks, safe migration paths for future growth — budget at least the cost of a basic VPS with a dedicated IPv4 and DDoS filtering.
If cash is tight, pool a few dollars from your moderators or use donations transparently. Publish the monthly cost, show receipts, and explain how stability directly improves gameplay. Communities respond to honest stewardship, especially when they enjoy the server and want it to stay online.
Geographic Placement and Latency
Your public IP’s geography matters. If your players are mostly in North America, host the edge there. Routing physics still obeys distance. I measure round-trip latency from expected hotspots using MTR or provider looking glasses before I commit. A jump from 45 ms to 65 ms seems small on paper, yet it’s noticeable during bow duels or tight PvP strafe patterns.
For global audiences, you have options: Anycast proxies, regional edges with DNS-based routing, or multiple proxies behind geo-aware hostnames. Don’t overcomplicate early. Start with the region that fits most of your players. Collect data for a month. If 25 to 35 percent of your traffic comes from another continent, consider a second edge later.
Migration Without Tears
The test of a good IP plan is a migration day that feels boring. A few habits help:
- Keep a short DNS TTL during the week you plan to move, then lengthen it afterward. Maintain the old server for a day with a redirect message that tells latecomers where to go. Update every place your IP appears: website, Discord pins, server lists, vote sites, and any automatic copy in ads or partner streams.
I also push a broadcast inside the server the week prior, a simple message in chat every few hours: “We’re upgrading hardware Sunday. No action needed if you use play.example.com.” Players who see that line repeatedly learn to trust the hostname, not a raw number someone DMed them months ago.
Security Hygiene Around Your Public Endpoint
The fewer hands that touch DNS, the fewer accidents you’ll clean up. Limit registrar logins to two or three trusted staff. Use two-factor authentication. Document how to add or change records and where the authoritative DNS is hosted. In a panic, people will point mc.example.net to the wrong IP because they forgot which zone is live.
At the server level, don’t run RCON or SSH on the same public IP with default ports if you can avoid it. Segregate management to a private interface or a VPN. For Minecraft itself, require modern forwarding with Velocity or Bungee, and configure your backends to reject direct connections. Many plugins can enforce proxy-only connections with a shared secret or a real IP header validation. This prevents players from bypassing the lobby and jumping into admin-only modes.
Bedrock Considerations
If you support Bedrock alongside Java — a common choice using Geyser as a bridge — you’ll juggle different defaults. Bedrock clients lean on 19132 UDP, while Java uses 25565 TCP. Some hosts let you announce both on the same public IP. Publish clear instructions for mobile players: hostname, port, and whether you use a custom Bedrock DNS record. Bedrock SRV support is spotty, so test on actual devices, not just a desktop proxy.
One trick that helps: dedicate a subdomain for Bedrock, like bedrock.example.com, even if it points to the same IP. Bedrock users tend to remember that label, and your support staff can diagnose quickly based on the address a player typed.
Branding, Memory, and the Player Experience
Pick a hostname players can say out loud and type from memory. The shorter the better, but avoid special characters that look similar, like l and I in some fonts. Stick to play., mc., or the brand itself as a standalone subdomain if you like. Don’t pivot names every season. You want repeat visitors to rejoin months later without checking Discord.

Keep capitalization consistent in marketing even though DNS is case-insensitive. Visual uniformity builds recognition. On trailers and vote sites, show the hostname by itself unless a port is required. Every extra character reduces the chance someone will copy you into their multiplayer list.
A Quick Decision Framework
When someone asks me how to choose the right IP plan for their network, I run a short checklist:
- Are you publishing a domain name that you control and can keep for years? Will players connect to a single proxy on 25565, with backends hidden on private addresses? Is your edge in the same region as most of your audience, with real DDoS filtering included? Do you have a migration playbook with TTLs, a maintenance message, and updated copy across your online presence? Is management traffic separate from the public endpoint, and are backend servers proxy-only?
If you can say yes to those five, you’re in good shape. You can experiment with fancy routing later.
Real-World Examples
A college SMP with 20 to 40 concurrent players ran happily on a small dedicated server with a single public IPv4. They used play.schoolcraft.net on 25565, dual-stack DNS, and a one-hour TTL. When the host had a maintenance window, they briefly pointed the domain to a second machine, kept the same hostname, and no one had to edit their client. The admin spent under two hours total managing the change.
A scrappy PvP network hit 400 to 600 concurrents during peak events. They fronted everything with Velocity on a dedicated IP in a North American data center with high-capacity filtering. Backends sat on private RFC1918 addresses. For an EU tournament, they spun up a second edge temporarily and published eu.example.com. About a third of the players used the regional alias, which dropped their average ping by 25 ms. After the tournament, they parked eu and kept the main play address stable.
A content creator launched a free host-based server and advertised a raw IP with a non-default port. It spiked to 200 players after a video but couldn’t hold them. Non-default ports plus a rotating IP forced viewers to chase updates. They later registered a domain, shifted to a budget dedicated machine with 25565, and saw retention improve even before gameplay changes. The difference was onboarding friction — a small thing that matters when a viewer decides in seconds whether to join or scroll.
Cost, Value, and the Parts Worth Paying For
You don’t need a fancy provider to get the essentials. Pay for a domain you control, a dedicated IPv4 with 25565, and a host that demonstrates real mitigation. After that, most dollars should go to CPU performance and memory for smooth gameplay. Latency that’s 10 ms lower won’t save a server with a 12 TPS survival world; conversely, a pristine 20 TPS experience will carry you even if pings vary by a bit. Players forgive a slight delay if the world feels crisp when they mine, fight, and explore.
Where extra spend does pay off is on launch days and big updates. If you expect a surge — maybe a YouTube shoutout or a season reset — ramp capacity for that weekend. Lock the hostname, keep the public IP steady, and throw power at the edge and backends. Then scale back. Flexibility is the win you get from a stable addressing plan.
Wrapping It All Together
Choosing the right IP for your Minecraft network is less about a single number and more about the system wrapped around it. Use a domain you own. Put a strong, protected proxy at the edge on 25565. Hide backends on private addresses. Dual-stack where possible. Keep DNS TTLs sane and lower them before changes. Publish clear, short hostnames that players can copy without a second thought. Make migrations boring through preparation.
If you do those things, your network becomes resilient. You can move hosting without drama, grow from a friendly SMP to a multiproxy multiplayer setup, and keep your community focused on gameplay rather than connection errors. The address your players type becomes a promise — that when they return, your world will be there, and it will feel like home.